16 research outputs found

    Will You Awaken When Your Netflix No Longer Works? American Films, Television Productions and Social Transformations in Poland

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    This article is devoted to the historical changes of the status of access to American TV and cinema content in Poland. Using the framework of cultural studies, media are treated here both as texts and objects. The analysis of case studies from the VHS era as well as of contemporary online streaming services connects the way people access video content with the production of social prestige, and shows how changing styles of video consumption mark social transformations in contemporary Poland

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    Wokół "Comparative Textual Media" N. Katherine Hayles

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    Dyskusja wokół książkiComparative Textual Media. Transforming the Humanities in the Postprint Era (2013), pod redakcją N. K. Hayles i J. Pressma

    The Framework Catalogue of Digital Competences

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    The Framework Catalogue of Digital Competences Justyna Jasiewicz, Mirosław Filiciak, Anna Mierzecka, Kamil Śliwowski, Andrzej Klimczuk, Małgorzata Kisilowska, Alek Tarkowski & Jacek Zadrożny Centrum Cyfrowe Projekt: Polska (2015

    Ramowy Katalog Kompetencji Cyfrowych

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    Ramowy Katalog Kompetencji Cyfrowych Justyna Jasiewicz, Mirosław Filiciak, Anna Mierzecka, Kamil Śliwowski, Andrzej Klimczuk, Małgorzata Kisilowska, Alek Tarkowski & Jacek Zadrożny Centrum Cyfrowe Projekt: Polska (2015

    Taksonomia funkcjonalnych kompetencji cyfrowych oraz metodologia pomiaru poziomu funkcjonalnych kompetencji cyfrowych osób z pokolenia 50+

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    The report was released by the Association "Cities in the Internet". Its aim is to develop a functional model and a directory of digital skills. It presents an analysis of research and literature, taxonomies digital skills and project functional measurement of digital literacy. The report was made under the "System Project - promoting the development of broadband", implemented by the Ministry of Administration and Digitization and the "Cities on the Internet" under the slogan "Poland Digital Equal Opportunities"

    User as a producer : towards the genealogy of new media

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    Another dimension of openness : Internet re-production and redistribution of cultural content

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    In the article, the author uses the statistics to discuss the real growth of creativity of networked digital media users. He suggests that in the field of cultural studies grassroot creativity is often overemphasized, putting researchers at the risk of “cultural populism” (described by Jim McGuigan in the 90s) in version 2.0. The suggestion does not question the impact of new technologies on cultural practices - although it suggests there is a need to look for a shift of power in other areas. One of them is informal circulation of professionally created cultural works. Instead of legitimizing the “creativity compulsion”, media studies should closely follow the relation not only between producers and consumers, but also between the formal and informal processes of obtaining, curating and redistributing media works

    Playful Machines and Heritage: How to Prepare Future Cultural Histories?

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    How are we to tackle digital heritage? The fact that its code can be copied, combined with a strong reliance on user interaction, is a distinguishing characteristic of digital art, one which also complicates framing it with the traditional categories of art history. Therefore, in my search for the new ways to preserve heritage, appropriate for digital objects, I will use a case study where technical and social elements play an important role and where we can already speak of a partly institutionalized network aimed at preservation, even if its identification within the field of art, or heritage, is not exactly obvious. I propose an analysis based on the research of the Polish community of pinball machine collectors. My case study will also address the question of the category of locality with regard to projects featuring seemingly universal digital elements. Reflecting on the strategies that the pinball community uses to preserve its artifacts and to animate social activity centered upon those artifacts, can help facilitate modeling at least some practices needed to preserve digital art, practices more inclusive than the traditional approaches, and uniting, even if imperfectly, rather than dividing various social groups

    Redesigning, reprogramming. On one of the possible paths for further development of cultural research

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    Approaching science as a field of culture, the article discusses the possibility of broadening cultural research with tools used in designing. Various forms of speculative design are presented as an opportunity to establish a dialogue with entities from outside the academia and thus a way in which researchers may influence social imagination. While risky, as it can potentially weaken the academia’s autonomy, in a world where many human activities take place in a pre-designed and pre-programmed space, such move may prove essential to complement critical discourse
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